I’m trying to understand how to work with a huge map as we can see in such RPG games as Lineage 2.
As I know we can’t just load the entire map in memory (10km x 10km). So we have to split it into small cells. Also I found that some game engines have this feature World Composition User Guide | Unreal Engine Documentation
Does Babylon JS have something suitable for it?
I’m aware of Auto-LOD but it’s not the same.