I have a scenario where an arbitrary image needs to be wrapped around an arbitrary mesh.
I know that decals work in similar situations, however one of my requirements is to wrap from front to back without distortion. So decals will likely not work here.
When I first read the DynamicTextures docs it seemed that they would be perfect. After working with them, though, it seems like this is either not the case or that I am misunderstanding something about how UV Wrapping and/or Face Indices work.
I found this playground that made me hopeful:
but when I changed the shape to a Cube, it failed:
You can understand how this is problematic when the mesh could have 30 faces and I can have no guarantees about how they will align.
Is there something about how the Cylinder’s sides are created or joined that I could apply to the models that I am working with?
Why is the Cube different?
I am at the point where I am wondering if it would be easier to draw the unwrapped texture out onto an HTML Canvas, draw the logo on top of it, and then see if I can get BJS to apply that image to the Mesh as the Material.
P.S. to @Wingnut : I’ve read a lot of your helpful posts about similar issues. They helped me a great deal to understand the limitations of Decals. Thanks for that.