Wrong normals used for double-sided PBR material in right-handed system

When using a double-sided PBR material in a right-handed system, the normals are on the wrong sides. It only seems to be a problem when the normals are specified. When the normals aren’t specified and the default flat shading is applied, it works correctly.

double sided material right-handed system | Babylon.js Playground

cc @Evgeni_Popov

Here’s the fix (smallest PR ever!):