I imported a .3ds file into 3dsmax and exported it as .babylon. When I compared the .3ds file and .babylon file, what I noticed is, for the mesh.positions, the y value in .babylon file is actually the z value in the .3ds file and the z value is actually the y value.
What is the reason for this swapping y and z? Does Babylon treats y as z and z as y?
Thanks in advance.