Hi,
I imported a .3ds file into 3dsmax and exported it as .babylon. When I compared the .3ds file and .babylon file, what I noticed is, for the mesh.positions, the y value in .babylon file is actually the z value in the .3ds file and the z value is actually the y value.
What is the reason for this swapping y and z? Does Babylon treats y as z and z as y?
As @Vinc3r said, you need to pick one and here, it is close from most of the DirectX default conventions.
Y up is often use by game engine and 3d representation so when switching to 2d like gui and so on x/y feels pretty natural. (just trying to find some arguments to a never ending over heated discussion This is almost the same as tab vs space where I am proud to announce I do prefer spaces )