Hi, I have a mesh in a playground that for some reason has some intense z-fighting on the floor plane of the mesh. I am wondering if anyone has any ideas why this might be happening or how to fix it – thanks!
Hi @aklaus, the createDefaulEnvironment
function also creates a floor mesh (you can see it in the inspector), that’s what it’s fighting with.
To not let it create a floor, you can do:
const environment = scene.createDefaultEnvironment({
createGround: false
});
3 Likes
Thanks, that was super helpful!
1 Like