Hi, our application has 2 groups of meshes:
- group that changes frequently (50Hz), simple meshes
- another group that changes rarely (1Hz), but much more complex meshes (100x more complex than #1 above)
Currently both groups are rendered together at 50Hz, and we are trying to reduce CPU usage.
To reduce CPU usage, is there a better way than using 2 scenes and rendering each of them manually?