I’ve been using 3ds max 2018 to create my scenes with an exporter I installed probably ~2 years ago, so a really old version.
Recently, I decided to update my 3ds max exporter using the installer. Everything works as intended, but not really.
I am attaching 2 different screenshots of the same model, with the same settings, with the same js code, the only difference is one was exported 2 days ago on the old exporter, and the 2nd one exported on “Max2Babylon for 3dsMax version v184.108.40.206”.
As you can see, there is a lot of Z-clipping in the scene, even though I have set useLogarithmicDepth to true for all my materials.
PS: in the new version, I had to export with a scale factor of 1500 in order to maintain the same size in the scene.
PPS: I’m using the latest version of babylonjs
Any ideas on how to fix this?