Hi,
I’m using the 3ds Max exporter to export a scene, which has two objects close to each other, which use Physical Material with Blend as the Transparency mode.
However, when I view the scene, z-fighting occurs when I turn the camera. I assume this is because the mesh/pivot of the object in the background is getting closer to the camera as it turns, thus rendering it in front of the object in front of it. Attached are some screenshots to illustrate.
I tried setting zOffset for the material in front, but not much is changing.
How can I force a material to always be in front of the other?
Thanks in advance