I’m using 3ds Max 2017 and the latest exporter for babylon.
And I found an issue.
If the material has a normal map assigned then on export transparencyMode will be alphaBlended, if not it was exported corect, as opaque.
I’m using it to export only gltf/glb. I didn’t try with babylon file
Do we support blendShapes/MorhTargets on export gltf/glb from 3dsMax?