Hey, Guys, This is my first post here. I hope you’re all doing well.
I created a project in Substance Painter and exported the textures using the PBR Metal Roughness preset. Then, I linked these textures to a Physical material node in the slate material editor. Like this:
When I try to export as a GLB using babylon plugin I get this warning:
“Only normal Bump Textures without Bump are supported.”
And the model has no normal information whatsoever.
Do you know how can I fix this?