Exporting from 3ds max (normal map not working)

Hey, Guys, This is my first post here. I hope you’re all doing well.

I created a project in Substance Painter and exported the textures using the PBR Metal Roughness preset. Then, I linked these textures to a Physical material node in the slate material editor. Like this:

When I try to export as a GLB using babylon plugin I get this warning:

“Only normal Bump Textures without Bump are supported.”

And the model has no normal information whatsoever.

Do you know how can I fix this?

Thanks.

Adding @Drigax

Anyone?

pinging @Guillaume_Pelletier as well

Thanks.

Should not, while you do not attach any Additional bump this should’t append.
done the same setup


and got same result.
I put dummy vaule into parameter to check
image
I let you know what the result of my investigation

@Lucio_Freitas OK clearly this is a bug, the code seem not finalized at all.Could you please open an issue and i will fix this asap. Thanks for the feedback.
In the mean time you should Uncheck the enable Additional Bump
image
this will let the export running…

1 Like

PR done.

Thanks, @Guillaume_Pelletier. It is working now.