AA for VideoTexture from webcam stream

I was wondering if someone could point me in the right direction for getting rid of jagged edges (anti-aliasing) in a VideoTexture coming from a webcam? Straight edges can appear jagged at certain viewing angles. Raising the anisotropic filtering level seems to make it worse? Also, the higher the resolution of the camera output the worse it gets.

My code is nothing fancy, very similar to this:

Does it happen with all of your webcams?
I didn’t notice the effect.
Also, have a look a this version with 4 AA samples - https://playground.babylonjs.com/#582KAL#3