Hello Forum
In my Playground I enable the Bloom effect via the defaultRenderingPipeline by pressing a button. But when it activates, the fxaa gets deactivated. There was a similar question/problem here, but i could not find a solution for my problem there…
The Bloom Toggle happens almost at the very end of my Code…
The solution of the other Post:
But i dont have a BloomInstance. Instead i just use the Bloom feature of the default Pipeline…
I am grateful for any Help!
Actually, it’s the volumetric lighting post process which is missing MSAA: add godrays.samples = 4;
to fix the problem.
Thank you, that works! But it is strange… if I just don’t use the bloom effect, the AA stays on
I am relatively new to Babylon, maybe I lack the basic understanding of the workings of BJS.
Adding the bloom can change the order of texture creation/use, and the texture with MSAA should be the very first one in the post-processing chain because it is the one we render the scene in. Honestly, I haven’t looked into the details of why MSAA should be enabled in the volumetric lighting post-process
1 Like