i have yet another question, this time about Postprocessing and the order.
My setup includes by default the DefaultRenderingPipeline because of the FXAA. In a current project I want to add the VolumetricLightScatteringPostProcess. The problem is, that the FXAA of the DefaultRenderingPipeline is getting ignored.
Next thing I tried is to use the PostProcessRenderPipeline
I’ve also tried to add it in front of fxaa on the render-order.
Is it possible to add the VolumetricLight AND fxaa (either with the DefaultRenderingPipeline or as a single FxaaPostProcess)