AdaptToDeviceRatio only for GUI

Myabe such feature is already in the engine?
Or any other method that could control GUI dpi?

Because sharp text for GUI is much important than just meshes :smile:

cc @RaananW

You can control the “sharpness” with “renderScale = 2” (or more)

It will make the texture bigger than the actual screen and will then naturally give you better DPI

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