Unity also uses static vector math functions, but I can understand that it makes porting code between Three and Babylon just that bit more frustrating.
It should be pretty trivial to add a class function that calls the static implementation, however.
PR? I am new to Github :-/
I have to banch, edit, test and do merge-request, hm?
As I do not know how to build BABYLON after editing to test it,
I did it this way, and it worked fine:
Oh, what a detailed description! Even most of the geeg abbreviations are explained.
Well, I only have to learn a new langugage Typescript), install a hand full of tools (Visual Studio, node.js and NPM, Typescript and Gulp=?). :-/
Fist I made a branch online at Github.com
I did not even find the class Vector3 firstly, but in the master branch.
The source did not look different from Javascript, is it?
So I could just edit my cross into it, and do the merge request.
But “cross” was already added by Deltakosh!
And it is in the documentation too.
Thank you.