Hi all!
After many moons of work with great gratitude to this community, I’d love to invite you to be the first try out my AI game maker. The concept is: describe your game - and then with AI as your co-pilot, create a video game that you can share and play with friends.
The genesis of the idea is: during the pandemic, I tried to get my 11yr old son into making games (which he was playing, of course, all the time). But learning Lua for Roblox Studio was just too big of a leap for him. So, I wanted to make a game-maker where anyone could turn their creative game ideas into reality without the technical barrier. Like Roblox, but AI powered and built for web browser.
I would just love it if you would give it a try and let me know your thoughts / feedback / improvement ideas / bugs discovered. You are the first to give it a try!
In terms of roadmap, Phase 1 was to get environment building, publishing, multi-player, chat, and AI powered NPCs working:
[done] environment: build env with ai-matched “game boards”
[done] multi-player: with share via link
[done] multi-player: play and collaborative edit modes
[done] multi-player: friends-can-edit on/off
[done] magic bar: make environmental edits via prompts
[done] magic bar: add/adjust assets via prompt (eg: add a boulder)
[done] skyboxes: pre-set and generated via blockade (eg: add a sky with fireworks)
[done] weather: fog, rain, smoke
[done] time of day: morning to night
[done] ground: pre-set material options (don’t like how this came out yet)
[done] NPCs: insert into game / edit AI personality
[done] Chat: chat with other players or AI-NPCs
[done] Chat: generate speech audio for NPCs
[done] Avatar: change color
[done]: Avatar: change avatar
[next]: Avatar: swim
[next]: Player to object actions (eg: open door, pick up)
[next]: Undo edits
[next]: NPC behaviors (chase, attack, follow, give object/currency, take object/currency)
[next]: Mobile controls
[next]: Players can physically interact with physics objects
[next]: Portal to other boards
And phase II is gameplay.
I’m currently working out how to best do gameplay - will most likely pick one genre to start with, like RPG and create a RPG templating system. Happy to hear your ideas!
Looks good, website is nice. Make any game? Ok. Went to make a Bulldozer ('95) clone and got stuck on picking the game board. Fancy and nice, but lacking true customization. Just my 2 cents!
My apologies. “Stuck” is the wrong word. I had the wrong idea thinking we could literally make any game, but the presets are kinda “your” game. I actually went back to try again but was greeted with a login signup screen right after that so I can’t tell you more.
Website is good though, just a little hang loading the boards but it’s nice
Im not familiar with Bulldozer 95, but looks like kind of a 2d puzzle game from the screenshots? If you wanted to do something like that you could start with the empty “game board” and build out walls and boulders and drop in a bulldozer.
That said - I’m at “environment build” phase of the roadmap to date - building out game play mechanics/tools is the next phase… I’m super interested in the kinds of games people would like to make - so that I can build out the most useful mechanics building tools first. My gut is to tackle RPG mechanics as the first go.
Here’s a sample of how you might do a bulldozer game environment:
If you remove the login registration stuff (at least temporarily) I’ll try again, very cool. Nice quality video
So the AI part, what is it? What’s going on behind the scenes? Are you using some kind of OpenAI functionality with machine learning or is it more custom hard coded AI?