Hello everyone, I’m currently having issues with the alpha channel Rendering. I keep getting this annoying flickering on the meshes. I thought it was generated by my env or from the additional lights of the scene, but neither of those when removed solved the problem. The only way to make it work is by setting the alpha channel up to 1.000, but i need this material to be transparent. Usually i’m exporting a glTF from blender with the alpha mode set to opaque and then I change the mode and the value through the sandbox, so i also tried to set the value and the mode directly from blender before exporting it, but even that didn’t work… Any suggestion?
Thanks in advance for the help!