Hello,
I have a problem exporting an object with Blender 2.8.
I put alpha transparency and rendered with Blender is correct.
After export with version 6.2.0, I can not find transparency in the sandbox.
I attached the zip file of the export: chambrage5c.zip
What’s wrong ?
Exporter log file :
xporter version: 6.2.0, Blender version: 2.80 (sub 75)
========= Conversion from Blender to Babylon.js =========
Scene settings used :
inline textures : false
Material Type : PBR
Positions Precision : 4
Normals Precision : 3
UVs Precision : 3
Vert Color Precision: 3
Mat Weight Precision: 2
texture directory : D:\guide_de_la_mecanique\LE_GUIDE\Les_animations_edge\formes_techniques\chambrage\blender
Python World class constructor completed
processing begun of mesh: Cylinder.001
processing begun of material: bleu
processing begun of material: rouge
processing begun of multimaterial: chambrage5b.Multimaterial#0
num positions : 1002
num normals : 1002
num tangents : 0
num uvs : 0
num uvs2 : 0
num colors : 0
num indices : 4476
processing begun of mesh: Cylinder
processing begun of material: bleu
processing begun of material: rouge
processing begun of material: bleuAlpha
processing begun of material: rougeAlpha
registered as also a user of material: rouge
processing begun of multimaterial: chambrage5b.Multimaterial#1
num positions : 1002
num normals : 1002
num tangents : 0
num uvs : 0
num uvs2 : 0
num colors : 0
num indices : 4476
processing begun of camera (ArcRotateCamera): Camera
WARNING: Camera type with mandatory target specified, but no target to track set. Ignored
processing begun of light (DIRECTIONAL): Lamp
========= Writing of JSON file started =========
writing mesh: Cylinder.001
writing mesh: Cylinder
========= Writing of JSON file completed =========
========= end of processing =========
elapsed time: 0 min, 0.31 secschambrage5c.zip (31.4 KB)