We need to materialize a toothed belt in one of our 3D e-learning projects.
Initialy, we were looking for a solution via GLTF, but that has finally not possible, as a correct approach using a cinematic skeleton implies a high number of links, exceding the limits of the format.
This way, now we are more prone to a solution 100% BJS, a mix between an animated texture (see PG here) and displacement mapping (PG here).
Any help with that?
Thanks in advance you for your time!
I would suggest creating your own material with NME maybe ?
Thanks for the advice, @sebavan.
Certainly, We’re not very motivated to learn the NME at this moment, but as you say, maybe that’s our best (only) choice.