Animated displacement

Hi there:

We need to materialize a toothed belt in one of our 3D e-learning projects.

Initialy, we were looking for a solution via GLTF, but that has finally not possible, as a correct approach using a cinematic skeleton implies a high number of links, exceding the limits of the format.

This way, now we are more prone to a solution 100% BJS, a mix between an animated texture (see PG here) and displacement mapping (PG here).

Any help with that?

Thanks in advance you for your time!

I would suggest creating your own material with NME maybe ?

Thanks for the advice, @sebavan.

Certainly, We’re not very motivated to learn the NME at this moment, but as you say, maybe that’s our best (only) choice.

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