So I’m hoping I can get this figured out, I’ve tried alot of different approaches to basically have 7 animation clips export out from Blender into Babylon JS with 1 mesh/joint setup. So it exports just fine with the animation ranges I want and in sandbox the textures, materials and even most of the animation look solid. Unfortunately, there is a ‘stutter’ or ‘glitch jump’ that comes up in some of the looped animations (Clapping ones, Walking & Idle specifically) where they look fine in Blender but when brought into Babylon they just don’t loop like they are supposed too. I’ve interpolated them properly in Blender but still no success. I’m just wondering if there’s something I’m missing upon exportation or if there’s something I need to edit it in notepad? Here is my .babylon file below. Thank you!
femrobot3.zip (2.7 MB)