I’m working on a window animation for a client that I want to export as a GLB to be used in Babylon. The animation works fine in Maya, but when I bring it into Babylon, there are major issues.
For one, the crank that opens the window goes all over the place. Also, as the window opens, the metal levers/arms (whatever you want to call them) don’t open in sync with the actual window.
In Maya, I animated the window mesh itself because there was no rig set up with it. I’ve done animations for windows before and they all loaded in fine with Babylon. I’m using Maya 2022 and the Babylon exporter. Nothing seems to be working and I’m really stuck.
“Seems” we have a bad translation values for the Top_Slider_Arm, i have to investigate further.
In the mean time, i did test your file using 2020.3 which is the most stable version for the exporter and the result is the same, so it’s not from 2022 version.