I’m having a problem with an old animated character.
I exported it as babylonjs file, as glb and as glb with draco compression.
First file is working great, but second and third file have some mistakes which is more visible on legs.
Please if you can help me somehow, I got those models from a 3d artist and I don’t know what to tell him, …what is wrong
@sebavan, one more thing please.
Am I an idiot or …I don’t know, but I’m not able to start the animation of the character in the playground with babylonjs file. I tried few times without succes
(I didn’t use babylon files for long time, but I cann’t belive I forgot this )
Is this a .babylon file problem now? I’m a bit lost on this thread. Are we saying the GLB is working and the Babylon file is not? The two PGs with GLBs look the same to me.
You will see the body of both models don’t move exactly the same way: if you load two times the same model (ch1 or ch2), you will see they move exactly in sync.
ch1 - exported only the geometry, I ment I selected only the object in 3ds Max and on export I checked ‘export only selected’, and this work good
ch2 - this was exported with default values of exporter, I choosed only the extension .glb