I have a texture that has a grid pattern that is high contrast . The AA sucks when the camera is far from the object. In other engines ive been able to get around this by LODing to a lower mip level (aka switching to a blurrier version of the texture) based on depth. Does babylon have any built in functionality for this? Any tips on approaches for this?
It does, you can select mip levels either on code: Texture | Babylon.js Documentation (babylonjs.com)
Or live in the Inspector:
Thank you as always Carol.