Is it somehow possible to improve antialiasing on NodeMaterial?
Here is my example, which looks quite scratchy:
Thanks,
Michal.
Is it somehow possible to improve antialiasing on NodeMaterial?
Here is my example, which looks quite scratchy:
Thanks,
Michal.
You can render with your NodeMaterial
to a RenderTargetTexture
and run an FXAA post process on it.
Something like this:
You can also simply apply the FXAA post-process to the whole scene:
Obviously. If I didn’t keep in mind the OP wants to antialias only the NodeMaterial
I could have earn another solution