AntiAlias with NodeMaterial

Is it somehow possible to improve antialiasing on NodeMaterial?

Here is my example, which looks quite scratchy:

Thanks,
Michal.

You can render with your NodeMaterial to a RenderTargetTexture and run an FXAA post process on it.

Something like this:

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You can also simply apply the FXAA post-process to the whole scene:

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Obviously. :crazy_face: If I didn’t keep in mind the OP wants to antialias only the NodeMaterial I could have earn another solution :see_no_evil: