The scale of our 3d assets seems to be about 10x of what we are expecting. Is there any downside of just scaling down the root element like so?
loadedMeshes.forEach(mesh => {
if (mesh.id === "__root__") {
mesh.scaling = new Vector3(0.1, 0.1, 0.1);
}
});
On first look, it seems to be working fine, but are there some side-effects that I should be aware of? Issues with animations in the GLTF, texture issues, etc?