@DOEHOONLEE , can you share some more information about your setup? What is the version of your Xcode? Also, what is your node version? Can you try running it with node 16?
@DOEHOONLEE , I’ve been trying to repro your IOS error but I was not able to. I saw some people refencing it as a node version problem, but I tried running the github sample repo with node 16.16, and 16.17 and they were all successful. I’m not sure what might be the cause for it.
I plan to update the sample repo to use react-native version 0.69 at some point this week. Maybe you can try it again than?
This is a mobile application, not a website. This is not using webxr, but using “AR Quick Look”, which is preinstalled on your iphone. WebXR samples are not working on iOS devices
I’ve added a branch named “react-native-0-69” to the BabylonReactNativeSample repo. If you continues to have issues with you React Native project can you give it a try?
There is only one issue currently with that branch. If you are using a M1 mac you must manually exclude arm64 from the iOS Simulator architectures (this is required because babylon react native npm package does not have arm64 simulator binaries yet), to force the simulator to run under Rosetta.