Yo, so how are we feeling about the Apple Vision Pro?
I know we’re not the biggest Apple fans out here, but this looks pretty sick (although a bit like an apple watch/ski goggles combination for your face). I didn’t hear anything about WebXR ( ), but ARKit should work. So I guess that means Babylon (React) Native apps should work?
From a WebXR standpoint, this like all Apple products, the only winning move is probably to write it off & take the loss without wasting any effort on it.
Since it not even shipping till next year, things could change by then, but would not hold your breath.
Yes @RaananW , they say webxr will be supported and Ada Rose Cannon, on the standards team and employee at Apple, says it is “quite good”. Apparently the interaction method is with hands, so we’ll be digging pretty deeply into bablyon’s hand tracking stuff in the weeks ahead.
I’ll take good news. Have bookmarked to look at that video some time.
I have sub-classed BABYLON.WebXRHandTracking in 2021/22, and swiped the default hands meshes. I got them out of GLB, & changed the geo, using Blender modifier tricks. I was way too early. Quest2 was too unreliable at the time. Was going to dust that off soon, in any case, before this.
I watched that too and it’s really interesting. What I couldn’t figure out (and sorry if this is obvious to everyone else). Is it only Vision Pro Safari that will have WebXR support or is Safari across the board? Great if we can start reliably using it on mobile etc for AR.
Can’t tell quite yet @crimsonpir8 , and so far they say it will only support Vr sessions and not AR. So it wouldn’t be able to work for mobile AR just yet. Maybe they will fix that eventually.
Thanks, that is disappointing. AR support on the web would really create a lot of opportunities away from the AR walled gardens of social media filters.
I think Metal is the api of choice for native visionPro as well…so, supported by BN.
IMHO, it won’t be very different from iOS from a platform standpoint.