I am trying to use applyDisplacementMap function with an uvScale vector2 but I can’t make it work
(Mesh - Babylon.js Documentation)
From the former forum I read that this is supposed to allow us to have a displacement working as a classic texture with uvScale.
Here is a playground for test purpose, whatever the values I put in uvScale Vector2, the sphere doesn’t change: https://www.babylonjs-playground.com/#04JDPF#9
Thanks for your help!