Looking at this video (at the 10 second mark) there’s an abundance of tree leaves/ vine leaves that sway in the wind.
Looking closely at the leaves, it looks like they’re a flat sheet, however they bend and shift around to simulate movement from wind. I’m wondering how this is accomplished and if such a feat is possible in Babylon from a performance pov (I suppose probably, with instances)?
My guesses are:
- it’s a flat mesh and the movement is done with animations
- (potentially crazy/off-base guess) it’s a texture that’s being bent/distorted somehow (possibly by using a shader?)