Hi, I’m trying to get the depth of field effect working in a project that should run on mobile devices but I can not make it work properly in the test device I have. I’m using the default render pipeline as in the guide here:
Using the Default Rendering Pipeline | Babylon.js Documentation
but for some reason the image appears completely blurred in these examples in my device (they work fine on desktop and in other newer mobile devices I have for testing):
It doesn´t work properly also with the lens rendering pipeline (but it’s ok in other devices):
I think it may be something related to the Depth Renderer not generating the right depth texture due to some hardware limitations. The device specs are:
Is there a way to detect if the device is supporting the right texture format for the depth renderer to work for the DOF effect? Or to change the way the depth renderer is generated by the DOF effect so it can work in old devices?