Hello guys
Just having fun with GLSL :
This shader is basically using this ASCII texture :
- Computing pixelated B&W blocks
- Computing matching UVs
- Brightness along X
- Random variation along Y
Have fun !
Tricotou
Hello guys
Just having fun with GLSL :
This shader is basically using this ASCII texture :
Have fun !
Tricotou
Awesome!
The previous ASCII texture was a random texture I found on the net, so I generated a new one with Python OpenCV :
This one has brighness on both X & Y, for about 100 different brighness values
Result is a better contrast :
Also I tested it on a more complex scene such as Hill Valley
Longer video test here :
retweeted !!!
great
Maybe an improvment on Babylon.js docs ?
I didn’t even know about this already existing ASCII post process
I see that yours is using, on top of a char choice, some lighting (darken / lighten chars). It was a choice not to do this on my side (to make sure the lighting came 100% from char choice). But I agree result is better.
Here is an update of my version with lighting on chars.
I also added a contrast slider
This is gorgeous.