Ring pulse procedural texture example

Updated PG (color didn’t work properly in the previous one):

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Nice !!!

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WOW. That is really cool. Thank you so much for this. Are you a shader programmer? I was wondering if you had some unity on unreal shaders and you wanted to port them to BABYLON.JS

I’m glad you like it :slight_smile:

If you want to create advanced stuff sooner or later you need to become one.

I already did a few ports from other engines here on the forum when someone asked for help and several ones for myself.

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I believe there are like a few thousand people how writes all the shaders circulating on the web :crazy_face: :crazy_face: :crazy_face:

It’s a big difference to master the shader language vs. to have the ability to write meaningful high-performance shaders generating the required effect…

I belong to the first group :see_no_evil::see_no_evil::see_no_evil:

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