I right click on my mesh to access Babylon Properties and in there there’s an option to path to an audio file. I do this and select a file. Then I head to the Babylon exporter where I cannot see any further reference to audio (I’m looking to export to gltf). I export the project and the files are the same as if no audio had been added…there’s certainly no audio been copied to the export files (there is the texture file I wanted). Am I missing something really obvious? Or is this not how that functions? When I test the export by selecting export and run…and it opens the web page, there’s no audio there either.
Thanks in advance and thanks for such a fab tool!!