OK, je kiffe Et la vérité ça me fait trop penser à une vieille app (un showroom builder) auquel j’ai participé en 2013, crafté sur Unity. Surtout la partie où on crée la pièce, d’abord en top view. Puis on place les éléments et finalement on switch sur la 3D. Vous nous auriez pas piqué notre idée par hasard? LoL, je plaisante
En vérité, C’est vraiment juste tout la même côté behavior et interactions (en plus zouli… pour mon projet c’était un studio US qui a fait la real… faut bien le dire, FR c’est quand même mieux côté design C’est vraiment clean. J’adore!
Edit: Juste une remarque si je peux me permettre. On s’est fait grave challengé sur notre projet par le client, parce qu’on ne pouvait pas revenir au premier stade (construction de la pièce). Et il semble que vous ayez le même soucis dans votre app. Je sais que c’est une feature qui ressemble à un nightmare mais cela reste à considérer, le cas échéant?… GL with your project,
You’ll have to trust me on this, but we hadn’t heard of your app before. That being said, we didn’t innovate much on the user interface. The point was to be as simple as possible so we relied massively on standard usages.
I made the design myself, so thanks
It is possible to change the room dimensions after its creation, but this feature is only available in the internal version to avoid an overloaded public interface. We’ll eventually open it to the public because, as you, a lot of users are asking for it. We just have to find the right UX and UI for it.
It was a joke. I sure do hope you haven’t. This app was exclusive to all BRP Dealers. If you would have known about it, it would only mean I didn’t do my job correctly I can speak about it now, NDA is no longer applicable and the project has been abandonned. Even though we focused on simplicity (just like you) it was still too complex or too incomplete (for architects) to actually create a dealership. The project was part of the process of CX and engaging dealers towards CX.
I took note that you already implemented the way to go back to the room building. Congrats for this. Not an easy task. Again, GL with your project and I already luv it
Lovely! I had to lough so much at the penguins catching the fishes you throw’em… Same for the fishes but I have to say I particularly liked the penguins. Works beautifully. Congrats,
We have contributed already to last release, but if you are interested, you could add this app:
It was part of an architectural competition and used in participatory processes with citizens. It´s awesome how babylonjs as well as react-babylonjs helped us within this process!
(bit fast gif… )
Since you already did contribute to 4.2, may be it’s time to leave place for others
Nah, just joking. Works beautifully even on older systems. I luv it
I cannot tell if it’s accurate. I don’t have the skills for this. But it looks very clean and the UI is comprehensive. Gut gemacht, ein sehr schönes Projekt.
I don’t think I have ever posted at such an early stage of dev but I just wanted to let you know that I have indeed decided to prepare something for the launch of milestone v5 with the theme ‘Space’.
I can hereby announce the early release of ‘project space museum’, a project I had in mind for a few years now but never got a chance to start.
Since ‘space’ is the theme, I thought ok, why not…Though, it’s going to be a bit of a challenge for me to create in just 3 weeks a project I assume should have taken 3 months. Anyways, 'started with it and you can from now on start following the progress in a preview environment (that will be available from tomorrow. Will post the link here and in the project post.)
Meanwhile, have an awesome weekend,
Hi, I’m looking forward to my open source project appearing in the video. My open source project is very close to the space theme, but within the atmosphere. If someone is willing to replace the mesh of F18 with spacecraft and set the gravity to 0, Star Trek should be realized. https://renjianfeng.github.io/F18FlightSimulator-ammojs/dist/index.html
I have also added more immersive art projects to the virtual gallery. All use babylon.js and can be experienced in VR. Here are some screenshots and videos:
“Constructions”