Babylon equivalent of threejs editor ray tracing

Does babylon have an equivalent of the threejs editor ray tracing (either as part of inspector or as a process that can run on the server)?

The way the feature works in the three.js editor is that the ray tracing sample count increases and the image gets more and more clear (similar to blender cycles).

Follow up question would be, if babylon has a way to generate shadowmaps out of the raytraced output? You can see where I’m going with this. We’d like to replace the blender workflow for baking lights and shadows with babylon.

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As far as I know we have this to this date. It’s a port of the three.js raytracer.

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