Before I report, I want to say this is a low priority, but I wanted to capture my observations here in case this is something @julien-moreau wants to change at some point.
Ok to see this
-
Just open up the editor, and the default scene. open the
Texture Viewer
, and notice there are three textures calledenvironment.dds
-
In the inspector, I see that two are identical. The only difference is that the Coordinates mode differ
-
First:
CUBIC_MODE
-
Second:
CUBIC_MODE
-
Third:
SKYBOX_MODE
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Here comes the unexpected part: In the default scene, select Skybox and look at the PBR.
-
Now select
none
. -
Now add
environment.dds
back to the texture. Notice there’s only one in the list.
-
Look at the Scene.
The problem is that there are three of the environment.dds
files. The list selector seems to be filtering by a unique name. As a result, the select box will always choose one of the environment.dds
textures.
This can be fixed by fishing in the Texture Viewer and selecting SKYBOX_MODE
and things are working again.
Here are the things that seem actionable:
- Correct the default scene to just have one
environment.dds
file. If you’re using the ones inCUBIC_MODE
maybe they need different names? - Possibly need to enforce unique names in the
Texture Viewer
, as you will always end up selecting whatever the named texture at index [0] was. This is a good way to avoid throwing errors, but might be confusing UX. - Maybe Another option is to somehow make the selector boxes in the inspector show multiple options if more than one Texture has the same name, such as the name, and then a number indicating which index they were. I am not as excited about this option, but it would help represent, such as in this case, that there are three textures with the same name.
As always thank you so much for this wonderful tool, and I sincerely hope that my feedback is useful in polishing the software.