Navmesh parenting


navmesh parented to another object, all the transform calls don’t respect parented coordinates. I think we should support parented navmeshes as there are use cases for it. Thoughts ?

That one is for @Cedric!

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I see what’s wrong…fixing it now.

PR : Force worldmatrix to be updated before baking vertices by CedricGuillemet · Pull Request #9017 · BabylonJS/Babylon.js · GitHub


Thanks for the fix, tested…works ! :slight_smile:

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