Best practice lighting meshes with no light

Hi there,
in my application i’ve some spot lights to perform some shadow and lighting effect on my scene.
But i have some meshes that i want to be clearly visible even if they are not enlighted.
What’s the best practice to make them visible as if they were enlighted by a light? I’ve tryed using EmissiveColor and FresnelParameters…is it the right choice?

Thank you in advance

Hi!

This might help.

If you use HDR environment all meshes will be visible with no light, and lighted meshes will be more lit :slight_smile:

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The solution was under my nose :slight_smile: i already use hdr environment for some meshes with PBR material on my scene. I’ve just to use PBR Material instead of Standard material. Thanks :wink:

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