My question is pretty short. I would like to achieve this kind of lighting in my scene.
Reference image is from Star Trekish ship
As you can see, the light in that picture comes from bottom and top lights that are not exact points. The other requirement that I have is that the lights can be turned on and off easily and dynamically. For example, there could be light flickering to make the scene a bit spooky!
I have already familiarized myself with the glow layer (Making Meshes Glow | Babylon.js Documentation), but I wonder if that can actually be used to emit any light to it’s surrounding meshes. So, do you pros around here have any advice on my problem?