Hi! Three has the ability to bevel/radius edges. I can’t seem to find similar Babylon functionality. Can ayone point me in the right direction or to a playground? Thanks!
Using ExtrudeShape it is straightforward to obtain a bevel along the edges parallel to the extrusion direction.
As far as I know there is no function to produce bevels along all the edge but you can extrude and lathe a set of shapes to form such a mesh, for example
circular bevels - https://www.babylonjs-playground.com/#VKIXD8#5
straight bevels - https://www.babylonjs-playground.com/#VKIXD8#6
EDIT Previous errors in PGs are corrected
Alternatives Bevel / Rounded Corners for Cubes at Render time