Bevelled or radius edges

Hi! Three has the ability to bevel/radius edges. I can’t seem to find similar Babylon functionality. Can ayone point me in the right direction or to a playground? Thanks!

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Pinging @jerome and @JohnK

Using ExtrudeShape it is straightforward to obtain a bevel along the edges parallel to the extrusion direction.

As far as I know there is no function to produce bevels along all the edge but you can extrude and lathe a set of shapes to form such a mesh, for example

circular bevels -

straight bevels -

different size bevels -,

EDIT Previous errors in PGs are corrected


Alternatives Bevel / Rounded Corners for Cubes at Render time