Weird export issue with Blender

So, I ran into a problem and it’s really weird. Every time I export this outfit with armature as glb or gltf it has these vertices that are basically glued to the center of the view. Normally this occurs when vertices aren’t assigned to bones, but I checked multiple times and every vertex has bones it’s assigned to, especially the vertices that are spazzing out once I export. I really don’t know what to do anymore.

Thank you very much in advance for anyone who can help me out with this.

You are probably going to need to scrub the matrix weights for each bone in the area where that wayward vertex is. There is a highly likely situation where a bone you were not expecting has a weight on that vertex. For some reason it does not show in Blender, at least without an animation running.

You can try to clean the data upon loading them with:

BABYLON.SceneLoaderFlags.CleanBoneMatrixWeights = true;