Hey here I am again.
I have made some polyhedra with the meshbuilder and would like to give it a certain uv mapping, but I’m confused how I’m supposed to apply it.
I have this https://playground.babylonjs.com/#LX72EB#1 with a texture I got from blender uv export.
I’m not sure how I can map the specific triangles in the texture to the faceUVs as you need to provide a Vector4.