i’ve an extruded mesh builded from a bizier curve. I want to remapping the UV becouse i need to apply textures only at one face. Working with a cube texture is pretty simple, but with a custom mesh i didn’t understand how to do it.
This is my PG: https://playground.babylonjs.com/#RG2S1J#3
I’ve tried using also
getIndices() but i didn’t figured out how to manege the results.
Any idea? Thanks in advance.