So when ground move i see some blinking. I don’t understund why? It’s interesting that blinking is present only when i change ground.position.x and ground moves directly towards the viewer. If i change angle blinking less and it’s order other than grid.
I’m not sure that blinking it’s moire. Another interesting example
No blinking. Almost perfect) But grid on the cylinder.
And if you look closely at my first example you can see that blinking it’s ripples of light. Ripples of light move to the left or to the right depend of angle of ground
Not the same. If you set camera beta to 0,400 in my first example you will see that blinking still present. But in this case grid lines moves from top to bottom.
There is a very strange line of code in the grid material shader.
I think the clamping is causing the Moire pattern to be visible. Can anyone explain what this code is doing? Removing this line and replacing with a straight multiply or setting the grid material opacity to 1 seems to be a lot better.