Hey guys, I was working on implementing a procedural planet following a tutorial on yt. I’m having problem figuring out how to remove some of the artifacts seen. Notice the blurred artifacts near mountains. It becomes very prominent as you zoom in to the mesh.
Code wise, there is a lot of fluff in the shared link, but mesh is generated by TerrainFace class. I’m first calculating
positions, using that to create VertexData and apply it to the mesh. I was wondering if I’m doing something wrong there. You can enable the wireframe from the UI on right top as well if that helps anything.
You can add increase resolution (vertices) from the UI as well. Increasing the resolution helps a bit, but not a lot.
Thanks for taking out your time, really appreciate it.
Live codesandbox link - quizzical-gould-g5cuq - CodeSandbox