Hi.
I have created babylon-vrm-loader which is babylon.js glTF Loader extension library.
VRM is glTF extension for Humanoid Model. Detail is here.
I have an issue about MorphTarget, Issue #1 · virtual-cast/babylon-vrm-loader.
Some of VRM files has invalid position when MorphTarget.influence = 1.
Reproduction
- Download this AliciaSolid.glb Model(model license is here(ja)).
- This model is familiar sample VRM model and replaced extension from
.vrm
to.glb
. Original is here.
- This model is familiar sample VRM model and replaced extension from
- Go to babylon.js SandBox with Google Chrome
- Drop
AliciaSolid.glb
- Open Development Console(F12)
- Type below
BABYLON.Engine.LastCreatedScene.morphTargetManagers[1]._targets[0].influence = 1;
Expected
The mouse opens like A
.
Actual
face mesh disappeared(actually mesh has gone to Y+ some meters).
Expected image is created by rgrdn/three-vrm. This library has any problem.
How can I solve this issue? I need help to forum members.
Thanks.