Hi!
I have a use case where I need to load morph targets defined as TEXCOORD_1 in glTF to Babylon. I understand that Babylon currently doesn’t support uv2 morphing, and doesn’t load TEXCOORD_0 or TEXCOORD_1 morph targets in glTF.
I have a working implementation in Add UV2 morph support and load UV and UV2 morph targets from glTF · urusgraphics/Babylon.js@6270d18 · GitHub and am wondering if this can be potentially merged to upstream?