[bug]boudingBoxGizmo change rotation position and scaling

Babylon.js Playground (babylonjs.com)
this is my PG,I load a glb model by the function ImportMesh,firstly, I change the mehses[0].scaling = 12;
and then I change the gizmo.attachedMesh,a disaster has occurred!

What is it that you want to achieve with the mesh? If you want to resize the mesh and attach to it you can do this: Babylon.js Playground (babylonjs.com)

My mother tongue is not English, please forgive me for some grammar problems。

I am creating a feature to select a grid of a GLB model and display its outline using BoundingboxGizmo. I am importing the GLB model using importMesh, which has a root node, and sometimes I scale the root node. When I hover the mouse over the root’s child mesh, I use boundingboxGizmo. attachedMesh=this childMesh. In PG, I use a timer to simulate mouse operations.

You can use the same technique to attach to multiple meshes: Babylon.js Playground (babylonjs.com)