Cannot export mesh to .glb with both morph targets and skinning in Maya 2022

Hello, seems we have a regression into 2022 with rebuilding the target at export time (when beeing deleted). I guess you deleted your blend target here. So keeping your target and exporting with “onlySelected” options may be a quick work arround.
See also this discussion.
If this not the case, please share your scene with us, it help to find the issue and improve 2022 support.

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