Hello everyone!
I have been trying to mimic the emitRate
property of regular ParticleSystem
for SolidParticleSystem
and I have just a little issue with particles that are marked as not alive.
Basically it seems that their position/scale/color is reset and I can’t control it just like in this playground where there is a polygon on the center of the screen that only goes away when all particles are alive (take a few seconds):
I managed to get a fading effect using the scaling of the particle so that they start with a scale of 0 and also end up with a scale of 0 and I thought it would prevent dead particles showing up on the screen. Does someone have an idea on how to fix this?